GOLDENEYE 007

(Released with an HD master under the title GOLDENEYE: RELOADED on November 1, 2011)
RATED T (Ages 13+)
RELEASE DATE:
November 2, 2010 (United States)
November 3, 2010 (Europe)
November 5, 2010 (Australia)
PUBLISHED BY: Activision
DEVELOPED BY: Eurocom
​GENRE: First Person Shooter
Featuring the likeness and voices of:
Daniel Craig, Judi Dench, Rory Kinnear, Elliot Cowan, Kristy Mitchell, Kate Magowan, Laurence Possa, Ed Stoppard, Sónia Balacó, Alec Newman, Nathan Osgood.

Official summary

 

Designed exclusively for Wii, GOLDENEYE 007 allows players to channel Daniel Craig's lethal and gritty James Bond in an innovative, modern take on the legendary Bond adventure, GOLDENEYE.

Blending fast-paced first-person shooter (FPS) action with covert gameplay, GOLDENEYE 007 epitomizes the modern thinking man's shooter by offering varied ways to complete each mission, destructible environments, the use of cover and multiple control scheme options, including the Wii Remote, Nunchuk, Classic Controller Pro and the Wii Zapper. GOLDENEYE 007 also redefines the multiplayer experience on Wii with split-screen action featuring classic Bond characters and special game modes, as well as online play for up eight friends.

BRINGING MULTIPLAYER BACK TO ITS ROOTS:

  • 8 classic characters including Oddjob and Jaws.

  • 17 modifiers including classics like Paintball and Melee Only.

  • Over 200 split screen combinations.

  • Plus online multiplayer with up to 8 players.

Screenshots

 

A modern approach

 

Remaking Nintendo 64's classic GOLDENEYE 007 has been tought of since at least 2006, but a new version of this game for the next-gen consoles as it is was rather complicated: the rights for the James Bond games were now owned by Activision, the rights of the original game were owned by Rare, and Rare was owned by Microsoft. And, of course, Danjaq (a holding protecting the rights of the cinematic James Bond) has to green-light every Bond game to be released.

 

A disagreement on the Bond rights avoided a port of the original game planned for the XBOX Live Arcade system, but at the E3 2010 convention it was finally announced that a new version of GOLDENEYE 007 would be released for the Nintendo Wii system, using the game engine of Eurocom's DEAD SPACE: EXTRACTION and reimagining the original story with Daniel Craig in the role of James Bond.

Bruce Feirtsein, one of the screenwriters who was in charge of the GOLDENEYE screenplay among other Bond films and games, was hired to combine the plot of the 1995 source film and the one of the 1997 game into one and update it to a story that could fit into the Daniel Craig 007 era, by then only constituted by the films CASINO ROYALE (2006) and QUANTUM OF SOLACE (2008). This meant the exclusion of the nine year gap or the Cold War references, as well as the retouching of some characters: Zukovsky was now a tattooed and well built gangster, the mission briefing is explained through MK12's interactive visuals seen in QUANTUM OF SOLACE, and the character of Bill Tanner was now added and voiced by Rory Kinnear. Judi Dench's voice as M can also be heard explaining the briefings, but there are no references to Q or Moneypenny, as well as the characters of Jack Wade and Boris Grishenko.


This reimagined version of GOLDENEYE begins with both James Bond, 007, and Alec Trevelyan, 006, infiltrating the Byelomorye dam in Archangel, now a part of the Russian Federation, in 2010. Unlike the film and the game, both Bond and Alec make their way into the dam and -instead of bungee jumping- Trevelyan parachutes and Bond is surrounded by guards, forcing him to make a diversion and jump off the dam with no parachute. 007 survives by breaking his fall sliding through the dam wall and falling into the water. Once again, the mission of both agents is to infiltrate a chemical weapons facility which is believed to be the source for a terrorist organization that has been targeting British embassies around the world.

Bond and Alec infiltrate the facility going through separate ways and agreeing on a rendezvous point. 007 goes through the air vents and the bathroom, as in the film and videogame version, and places explosives throughout the place instead of just in the bottling room. As Bond reaches the rendezvous point, he finds the man in charge of the place, General Ourumov, holding Alec Trevelyan at gunpoint. He finally shots him, as Bond detonates the explosive charges and escapes just like in the movie: by commandering a motorcycle and jumping off to reach a plane in mid-air as Ourumov's troops are chasing him.


MI6 has intercepted a phone call between Ourumov and a Russian gangster and nightclub owner, Valentin Zukovsky. Ourumov was attempting to acquire an helicopter capable of resisting an electromagnetic pulse. James Bond then visits Zukovsky's nightclub in Barcelona, where the gangster -reluctantly- tells his former enemy (Bond "gave him the scar" on his face, instead of a limp as in the movie) to visit an arms fair in Dubai to reach the General. Shortly afterwards, a waitress shoots Zukovsky at point blank, killing him and framing Bond for the murder. 007 makes his way out and goes to Dubai.

In the arms fair, Bond reunites with Sky Briggs, Head of Security of the event, who is quite confident the EMP resistant helicopter exposed in the fair won't be stolen. However, Briggs is shot dead by Xenia Onatopp -the woman who killed Zukovsky- and General Ourumov. A shootout ensues and the duo escape with the helicopter, but 007 manages to place his smartphone tracker in the vehicle before they can fly. MI6 then tracks the helicopter to a remote satellite control base in Siberia, where Xenia and Ourumov are trying to steal a weapons satelite known as GoldenEye. Both cause havoc in the place before detonating the weapon in the base as Bond infiltrates it, rescuing a satellite controller named Natalya Simonova. Believing they are responsible for the incident, the Russian army arrest Bond and Natalya and Ourumov and Xenia escape once again.


In the Military Archives of St. Petersburg, Defence Minister Dimitri Mishkin interrogate Bond and Natalya, but Ourumov
irrupts in the place and kills Mishkin. He later kidnaps Natalya and frames Bond for Mishkin's murder.

Making his way through the archives and pursuing Ourumov with Natalya, 007 gets into a military tank and reaches his enemy in a train station, stopping the train in which he was trying to escape with the woman. Bond gets into the carriage and confronts Ourumov and Xenia over their plans for the GoldenEye satellite. Onatopp has an argument with his partner and ends up shooting him, throwing a grenade and leaving Bond and Natalya to die. 007 manages to escape and Natalya tells him she heard something about a meeting Ourumov had at a memorial park in the city. Bond goes there, comes across some guards, and finally meets the man who was avobe Ourumov: none other than Alec Trevelyan. Here, Bond learns that Trevelyan faked his death at the nerve gas plant displeased at the way bankers were running all the world and soldiers and agents are no longer important for Queen and Country: "For England, James? I think not". The former 006 then abducts Natalya -functional to his plan- and ties Bond alone to the stolen helicopter, which is targeted by its own missile. Just like in the film, 007 escapes by pressing the eject button with his temple as the missles are about to reach the helicopter.

 

Bond then goes to Nigeria, where Alec Trevelyan is apparently in charge of a solar plant. Infiltrating into the jungle and having a final showdown with Xenia Onatopp, he comes across Trevelyan and tricks him into detonating the charges 007 placed in the computers he was using to control the GoldenEye weapon and electronically defund London. Bond rescues Natalya, overloads the system and fights Trevelyan over the top of the solar tower, shooting him and sending him to his death over the tower. Just like the ending of the film and the game, 007 jumps into the helicopter controlled by Natalya and they both kiss in the jungle.

This new version of GOLDENEYE 007 had a more cinematic feeling with an opening credits sequence, with Tina Turner's hit covered by Nicole Scherzinger of The Pussycat Dolls. Kevin Kiner composed the score, with David Arnold providing some cues used in QUANTUM OF SOLACE, his last Bond film to date. Overall, the critics and gamers where quite generous with the results, but many criticized the "makeover" of the original characters -which felt a bit overacted- and the very much linear feeling of the game, opposed to the "sandbox" playability of the original, which allowed the player to solve things in more than one way and there was little to no guidance and few things were scripted. Still, the game was a commercial success and a Nintendo DS version was also offered, despite being announced as "Exclusive for Wii". In 2011, it was released for the Playstation 3 and XBOX 360 consoles under the title GOLDENEYE: RELOADED, with some newfeatures and high definition textures.

Credits

 

ALBERT R BROCCOLI'S
EON PRODUCTIONS LIMITED
presents

DANIEL CRAIG

as
IAN FLEMING'S
JAMES BOND 007
in


GOLDENEYE 007

Developed by EUROCOM

An ACTIVISION game

JUDI DENCH as M

Production Designer:
ROBERT COWPER

Stunt Coordinator:
BEN COOKE

Game Score Original Themes by
DAVID ARNOLD

Score by
KEVIN KINER

'GoldenEye' performed by
NICOLE SCHERZINGER

Produced by
DAVID ARNOLD @ AIR STUDIOS

Vocals Recorded and Produced by
DAVE AUDÉ @ RECORD PLANT

Written by
BONO & THE EDGE

Published by UNIVERSAL
Songs of Polygram Int, Inc., on behalf
of Universal Music Publishing International B.V.

Written by
BRUCE FEIRSTEIN

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